Hunting for Secrets in the Dark

Secrets in the DarkI’m particularly excited to share today’s review, because I know the author, a member of my writing group, Stonehenge.  This may make me a little biased…but I promise you an honest review anyway! 🙂

Secrets in the Dark by K. D. Blakely follows the adventures of Kat and her two best friends–who definitely didn’t expect to fall into a magic world, when they were just trying to hide from a group of bullies.  They discover that an old tree in the town cemetary is a portal to another realm.  Every full moon, they and their friends can pass through to the magical world of Chimera.  It would be great…if the bullies didn’t keep following them, and if something hadn’t gone horribly wrong in Chimera, causing everyone living there to disappear.

This story is a lot of fun, and very engaging throughout.  The characters are my favorite part.  There’s a big cast of kids, but I never had trouble keeping people straight or telling them apart–and I’m not very good at that!  Kat is part of a group of five and there are four people in the group of bullies, so that’s quite a few people…but they all come to life as clear and distinct.  Kat and her friends all have their quirks, as well as their strengths and their flaws, and I particularly enjoy how they all have to work together with their different skills to deal with the challenges of Chimera.

Kat is a very likable narrator.  She’s not perfect but she is appealing, making for the best kind of heroine.  She’s twelve-going-on-thirteen, and is struggling to accept how much her world is changing.  It’s a very believable and sympathetic part of her character, and so appropriate for her age.

My favorite character may be one of Kat’s friends, Brady.  He’s super-intelligent, and talks that way.  His dialogue and the way he sees the world is so entertaining.  There’s also one major older character, Kat’s sister-in law, Ronny.  She has a special connection to Chimera, and does not always fit comfortably in the normal world.  In particular, she constantly gets sayings wrong–like “slow and steady wins with grace,” or “the grass is always cleaner on the other side of the fence.”  So much fun–and sometimes her sayings make a strange amount of sense!

I’ll end with one of my favorite aspects of the story: thanks to a wish that came true in an unexpected way, all the kids have familiars when they’re in Chimera.  The story is just asking for promotional-tie-in stuffed animals.  🙂  Kat and her friends have fun and adorable animals like a tiny owl, a cat and a fox.  They don’t talk, but they’re intelligent and often help as the kids explore the world.  The bullies, on the other hand, get rather nasty animals like a rat and a pig, which they keep trying to chase away.  The whole situation really makes me want a familiar…and who wouldn’t want a chance to explore a magical world?

If you find a tree (or a wardrobe) that lets you into a magical world, then by all means, have fun…but in the meantime, I highly recommend reading your way into the adventure!

Author’s Site: http://Kat-Tales.net

Buy it here: Paperback or ebook

Saturday Snapshot: A Paris State of Mind

I have finally starting reading Les Miserables by Victor Hugo…and it’s putting me in a Paris mood!

The Seine

Liberte Egalite Fraternite

Paris Boulevard

Happy weekend!

Visit At Home with Books for more Saturday Snapshots.

Rules for Life and Fighting Monsters

I mostly write about reading around here, but writing is a very big focus for me too.  Right now, I’m finishing up a young adult fantasy novel about a wandering adventurer, which has been mentioned here and there.

One of the parts of the book I have the most fun with is Jasper’s Rules.  As a wandering adventurer, he has a long list of rules for survival.  Some are good, like Rule #19: If you’ll be better served by talking, don’t fight.  Others are universally disliked by everyone but Jasper, such as Rule #2: Never make plans.  Some are very profession-specific; Rule #20 is Never make a Good Fairy angry.

And some are in there for comic relief.  Rule #11 is Always refuse a reward the first time.  Rule #12 is Never refuse a reward the second time.

Then there’s Rule #1…which is secret.  🙂 You’ll have to read the book some day to learn that one!

I don’t have a numbered list of rules for my own life, but I do think Jasper may be on to something.  There are certainly ideas I try to remember, in a somewhat similar way.  Do it now should be fairly self-explanatory.  I’m not very good at Take nothing personally but I like it as a principle.

More a mantra than a rule, whenever things go horribly awry, I always wind up sighing and muttering, The best laid plans of mice.  If I threw and men at the end of that then I’d be quoting Robert Burns, but without the last phrase, it’s a Douglas Adams reference, and invariably makes me smile.

Do you have rules for life that you try to keep in mind?  Or do you have suggestions for rules a wandering adventurer should follow? 🙂

3,000 Years with the Speaker for the Dead

Speaker for the DeadLast year for the Sci Fi Experience, I read Ender’s Game by Orson Scott Card (review here).  It’s been a year now, and I finally got back to the series to read Speaker for the Dead.  Hopefully it won’t take me as long to get to the third book–because I really enjoyed this one!

I can see why Card felt he needed to write Ender’s Game to establish the backstory for Speaker for the Dead, because it’s remarkably complicated.  I’ll try to avoid spoilers as much as I can, though…

The second book is set 3,000 years after the first one.  Ender and his sister Valentine have spent much of that time traveling at almost-lightspeed, changing how time passes for them, so that they’ve only aged into their mid-thirties.  Humans have colonized the Hundred Worlds in a society connected by instant communication but very lengthy spaceflight trips.  For the first time, they’ve encountered another intelligent alien species, the piggies, on the planet Lusitania.  After the disaster with the Buggers, they’ve put an extreme Prime Directive into place, limiting contact between the piggies and the human colony to almost nothing, and striving to let nothing at all about humans be revealed, lest the piggy society be contaminated.  When the researcher studying the piggies is killed, Ender sets out for Lusitania in his role as Speaker for the Dead, to Speak the man’s death and discern the truth.

I feel like I’ve barely touched the surface of the plot here.  It’s a plot that deals with large-scale events, yet is really more about individuals, about one person’s pain and how he or she copes with it, and the results–and how that affects others, and how they respond, and so on.

I think I liked Ender better in this book than the first one.  He’s gained a great deal of wisdom, while still keeping enough human flaws to be sympathetic.  There’s a cast of strong characters, but my other favorite is probably Jane, a self-aware computer program (to vastly simplify), with a deep attachment to Ender and a considerable sense of humor.

This book is full of mysteries, and I read it quickly because I wanted so much to know what would be revealed next.  I think I had all my questions answered by the end–sometimes I had to stop and think a little to work out how it all fit together and explained earlier parts, but that’s all right.  I don’t often think about whether or not books make me think (if that makes any sense), but this one did, in a good way.

Most intriguing are some of the concepts here.  I think the piggies are the most alien aliens I’ve ever encountered in books or movies.  Star Trek usually uses aliens to extrapolate on some aspect of humanity, Star Wars gives us visually-strange creatures but little depth about them, and most aliens in other sources are either humans with strange faces, or mindless monsters.  The piggies are deeply complex biologically and culturally, and they are deeply alien.  But Card takes it seriously, so they aren’t alien as a farce or for the sake of being bizarre–they’re alien in a way that makes us think about our own understanding of the universe, and our own deepest-held assumptions.

Most stories about aliens either show them as immediate allies or immediate enemies.  The interaction with the piggies feels like what maybe really could happen, as two well-meaning species struggle to understand each other because of their inherent differences.  This isn’t a story where we all find out we’re really the same under the skin, but it does suggest we can still meet in some way.

The space travel was also fascinating, though I almost want to call it time-travel.  Most sci fi invents faster-than-light travel and links up the galaxy, or else has very separate and disconnected colonies on different worlds.  Card gives us a society that is deeply interconnected, even though it can take twenty years to get from planet to planet.  The sheer practicalities of it are fascinating, especially the way travelers don’t age appreciably–so for them, two weeks passed, while everyone they left at home has lived through years.

I was especially intrigued by the way Ender and Valentine used space-travel to move through the years, ultimately becoming historical figures in their own lifetimes.  Masterful though most of this book is, I don’t think Card really got into how hard that would be.  He gets into the personal level, but not on the level of dealing with a changing society.  It would be like someone from the Trojan War trying to function today, after only checking in for a few months here and there in the intervening centuries.  Language, customs, technology–everything would change so much.  And if everything doesn’t change during Ender’s 3,000 year span, well, that’s kind of a sad commentary on the future of humanity…

But that’s a small criticism, and probably it’s just necessary to make the novel work.  And it does work, and it’s fascinating.  I preferred this one to Ender’s Game, though I think the first book is necessary for understanding the second.

Speaker for the Dead was full of mysteries that kept me turning pages looking for the reveal, and full of thought-provoking ideas that I expect to linger.  Highly recommended.

Author’s Site: http://hatrack.com/

Other reviews:
Realizing Grace
Ada’s Technical Books
Been’s Blog
John Walters
Anyone else?

Buy it here: Ender’s Game or Speaker for the Dead

Quotable Maud Casey

“I was born with a reading list I will never finish.”

– Maud Casey